Groups Work Well in ‘Second Life’

Filed under: Distinctive Innovation — by Doug at 12:30 pm on Tuesday, September 30, 2008

September 30, 2008 - 'Second Life' provides “a viable option for group work,” says a new study, despite the learning curve needed to learn the virtual world. During the study, the “real life” teams finished faster, while the 'Second Life' teams actually provided the most accurate answers in the task.

http://www.sciencedaily.com/releases/2008/09/080929104603.htm

Online Games Charity Site for Cancer

Filed under: Distinctive Innovation — by Doug at 11:42 am on Monday, September 29, 2008

YMCAs Hope Wii Sports Draw Large New Crowds

Filed under: Distinctive Innovation — by Doug at 12:23 pm on Friday, September 26, 2008

How To Learn 100 Games in 15 Minutes

Filed under: Distinctive Innovation — by Doug at 11:33 am on Thursday, September 25, 2008

Humana Offers Free Brain Fitness Program

Filed under: Distinctive Innovation — by Doug at 11:41 am on Friday, September 19, 2008

Civics Through Gaming

Filed under: Distinctive Innovation — by Doug at 12:07 pm on Thursday, September 18, 2008

VR Can Help Alleviate Pain, Anxiety

Filed under: Distinctive Innovation — by Doug at 11:43 am on Wednesday, September 17, 2008

Cigna Takes on a ‘Second Life’

Filed under: Distinctive Innovation — by Doug at 11:30 am on Tuesday, September 16, 2008

Exergames Are Finding New Distribution

Filed under: Distinctive Innovation — by Doug at 12:01 pm on Monday, September 15, 2008

PEP Grants Another Avenue for Health eGame Funding

Filed under: Distinctive Innovation — by Doug at 11:47 am on Friday, September 12, 2008
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